package com.game.screen;

import com.game.GameJam;

public class GameOverScreen extends Screen {

	private Sprite bg;

	public GameOverScreen() {
	}

	public void display() {
		super.display();
	}

	public void update() {
		
	}
	public void mousePressed() {
		GameJam game = ((GameJam)pApplet);
		
		game.updateScreen(GameJam.MAIN_SCREEN);
	}
}
